Mental Health Awareness in the Digital World (VentureBeat.com)

 gaming console controller illuminated

“…I figured we should put our professional experience together with our personal experience and see if we can try and help people.”
– Leo Zullo, chairman and co-founder of Safe In Our World

According to FinancesOnline.com, there will be approximately 2.6 billion video game players worldwide in 2020, up from nearly 2.5 billion in 2019. In a world that currently has 7.8 billion people living in it, you don’t have to be a math major to deduce that video gamers aren’t really loner minority that we’ve always been led to believe. In fact, it’s quite the opposite, as the number of gamers is currently expected to grow by just over 5% per year.

While the reasons that individuals have for playing video games vary, a simple Google search will reveal countless news articles, personal blogs, public forum posts, and legitimate psychological studies indicating that people do, in fact, play video games to cope with mental health ailments. This is exactly where London-based nonprofit Safe In Our World has found its niche.

The organization launched its #LevelUpMentalHealth global campaign during Mental Health Awareness Week to raise mental health awareness in the game industry, and according to an article published by VentureBeat.com, the nonprofit has indicated that it has support from major game companies across the industry.

 

Click here to go read the full article on VentureBeat.com.

 


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